How many maps are in Die of Death?
7 active maps — Grandma's Backyard, Temple, Baseplate, The HQ, Tundra Trench, Teapot Paradise, Augury Exhibition. Glasshouses was removed.

Die of Death maps rotate through lobby map vote before each round. 7 active maps stay active after Glasshouses was removed in Fashionably Late (July 18, 2026). Layout choice shapes which abilities and killers feel strongest in a given lobby.
This die of death maps guide lists every arena, summarizes community lore beats, explains chase loops, and covers how hosts set the map before prep. Pair it with gamemodes when special rounds force large layouts like One Bounce on Temple or The HQ.
Every die of death maps search should start here. Names match live vote UI as of July 18, 2026.
| Map | Layout note | Status |
|---|---|---|
| Grandma's Backyard | Rural church · cave · graveyard loops | Active · reworked |
| Temple | Ruins · Draco Boulder trap · vault halls | Active · reworked |
| Baseplate | Open plate · dam break flood ~90s | Active · reworked |
| The HQ | Office interior · yard splits · broken tech | Active · reworked |
| Tundra Trench | Snow bridge · trench choke · cave | Active · reworked |
| Teapot Paradise | Floating islands · Teapot Titan event | Active · reworked |
| Augury Exhibition | Exhibit halls · mixed sightlines | Active · reworked |
Die of Death maps carry environmental storytelling — graffiti, props, and scripted events hint at collapse before the Killer arrives. Lore below is community interpretation, not official quest text.
A run-down rural property: spawn-adjacent cave with strange symbols and a skeleton against the wall — someone hid when the area went wrong. Bent fencing and rushed barbed wire suggest panic.
The old white church shows cracked boards and "God abandoned humanity" graffiti. Behind it, a graveyard with black iron fences feels more like a trap than a resting place; old Roblox logo graffiti hints the place was once normal.
Ruins tied to King Tyranter: tomb, emptied vault, misspelled library. The Draco Boulder activates and rolls through main paths — loops that feel safe for thirty seconds can collapse when the trap fires.
Starts as a clean Roblox slab until roughly ninety seconds, when the dam breaks and water floods lower elevation. Dummy characters float unnaturally; corruption visuals spike — the map reads like a simulation failing, not a real place.
An abandoned Roblox-style office: cubicles, meeting rooms, broken monitors, yard splits outside. Lore frames corporate decay and rogue automation left running after staff vanished.
Compact frozen battlefield: bridge, trench, hill, cave. Footprints linger in snow but only you see your own tracks. The bridge can break under heavy hits — do not treat it as permanent.
Cheerful floating islands until mid-round: skies gray, music distorts, Teapot Titan crosses the X-bridge, then rain and lightning follow a predictable pattern.
Exhibition halls with augury themes — narrower rooms than Baseplate, mixed indoor-outdoor flow after Fashionably Late rework.
Map mastery is the cheapest skill in Die of Death. Abilities rotate every round; geometry does not.
| Map | Civilian advantage | Killer advantage |
|---|---|---|
| Grandma's Backyard | Graveyard kiting · church corners | Open field cuts · Howl on chokes |
| Temple | Room breaks · boulder timing | Agitation through walls |
| Baseplate | High ground before flood | Water fling setups post-flood |
| The HQ | Indoor/outdoor callouts | PC zones · rocket splash in yard |
| Tundra Trench | Bridge break baits | Short ambush · trench pinch |
| Teapot Paradise | Storm timing reads | Titan slam punishes |
| Augury Exhibition | Cover hopping | Trap placement on chokes |
Hosts configure map vote in the lobby before round start. Players pick from offered arenas — guests suggest in chat but cannot force options unless the host allows.
Check upcoming gamemode — Gunslinger on flooded Baseplate punishes low-HP Killers; Evil Scary on tight Tundra Trench leaves less room to dodge the entity.
Stack comfort picks when learning: Grandma's Backyard and Temple teach loop timing without Teapot's mid-round shock.
Glasshouses was the Forsaken crossover valley — destructible glass domes, Retro Beast centerpiece, nostalgia-vs-modernization theme. Fashionably Late removed it alongside other Forsaken tie-in content; it no longer appears in Die of Death maps rotation.
Old clips referencing Glasshouses wall breaks are legacy — current matchmaking uses the seven-map table above. Patch context on updates.
7 active maps — Grandma's Backyard, Temple, Baseplate, The HQ, Tundra Trench, Teapot Paradise, Augury Exhibition. Glasshouses was removed.
Baseplate — dam breaks around ninety seconds in. Plan high-ground routes early.
Grandma's Backyard or The HQ — readable landmarks and mixed loops.
Environmental storytelling — community analysis, not in-game quest text.
Vote for layouts your squad knows, match the gamemode, and counter the enemy Killer — see killers tier list.
Matched by build plan, shared topics, and guide progression — not random related links.