How much does Harken cost in Die of Death?
880 Points — verify in the in-game shop after patches. See how to unlock killers.

Harken Die of Death guide: 880 Points, Noise Meter Enrage, Agitation chip, Tangle punishes, Immolate speed, and glass-cannon survival. Verified July 2026.
880-Point glass cannon — Noise Meter, Agitation, Tangle, and Immolate chase windows.
Harken Die of Death is the 880-Point glass-cannon Killer built around a Noise Meter and Enrage state. Civilians who spam abilities near her feed the meter; when it fills, Harken outspeeds most Decks and hits harder until the gauge drains back to 10.
Searchers landing on harken die of death usually want three answers fast: unlock cost, how Enrage triggers, and how to close chases without dying to Revolver or Punch. This guide covers all four skills, stat breakpoints, and win routes after the Fashionably Late refresh (July 18, 2026).
Compare the full roster on the killers hub and killers tier list — community bands still rate Harken S-tier when lobbies generate noise.

Harken costs 880 Points — the second-most expensive paid Killer before Killdroid at 1000. Pursuer stays free; full roster totals 3080 Points on the how to unlock killers page.
Farm rounds, finish objectives, and manage Evilness if you want Killer queue practice. Most players buy Artful (700) or Badware (500) first, then save for Harken once Pursuer chases feel solved.
Harken Die of Death trades bulk for burst. She has the lowest Killer HP in the roster and the highest ceiling speed while Enraged — plan routes before you commit Immolate.
| Stat | Calm | Enraged | Note |
|---|---|---|---|
| Cost | 880 Points | — | Second priciest paid Killer |
| Health | 400 | 400 | Lowest Killer HP — glass cannon |
| Stamina | 114 | 94 | Shorter sprint pool while Enraged |
| Walk speed | 9 | 12.5 | Jumps when meter fills |
| Sprint speed | 26 | 31.25 | Outruns most Civilians Enraged |
| Swing damage | 20 | 25 | 1.25× vs Tangle chain |
Harken's passive ECHO LOCATION fills a Noise Meter whenever nearby Civilians use skills, fail movement checks, or make loud map interactions. When the bar hits max, she enters Enrage: higher speed, higher Swing damage, and a visible eye opening on her model.
The meter size scales with living Civilians — each survivor adds noise capacity, so early-round Enrages take longer than late-round ones. While Enraged, the bar drains slowly; Enrage ends at 10 noise or below, with a brief slow and ability lock during the state change.
Most abilities within range add chunks of noise and highlight the user to Harken. Common fuel includes Taunt, BonusPad / CarePad builds, Dash, Adrenaline, Block blocks, and Revolver shots.
Killer-side noise also matters: missed Tangle spears, broken chains, and Agitation shockwaves all push the bar. Smart Harken players sometimes break a chain on purpose for a noise spike when the crit target is not worth tunneling.
Time Enrage in choke points — Temple bridges, The HQ stairs, or Grandma's Backyard tight loops. Civilians who juked calm Harken still lose if Enrage starts in a corner.
Stack Immolate bleed speed with Enrage sprint for the fastest chase in the game, but only when HP allows. Two successful Tangle heals (+50 each) roughly equal one extra Immolate budget.
Harken Die of Death ships four actives plus a passive meter. Fashionably Late replaced older kits with Agitation (wall-piercing shockwave) — do not confuse it with retired Repress minigames from older clips.
| Skill | Slot | Role | Cooldown |
|---|---|---|---|
| Swing | M1 | 20 dmg (25 Enraged) · +noise on hit | 1s |
| Agitation | Q | 15 chip dmg shockwave · +5 noise · through walls | 20s |
| Tangle | E | Spear pull · 1.25× crit chain · +50 HP heal | 25s |
| Immolate | R | Self-damage · +15 noise · speed boost · global aura | 35s |
Swing is a standard M1 with a tall hitbox — strong during Enrage, weaker calm. Use it after Tangle lands because chained targets take 1.25× damage.
Agitation fires a forward shockwave through walls for chip damage and launch. It generates noise even whiffed, making it your calm-state meter builder when Civilians hide behind cover. Do not spam it during Enrage chase — follow through with movement instead.
Tangle throws a light spear. Hits ragdoll and reel Civilians toward Harken, heal her 50 HP, and apply the crit chain. Missing or breaking the chain creates loud noise — sometimes intentional.
Best punishes: exposed BonusPad builders, whiffed Punch users, or survivors cornered on Baseplate water lines. Avoid random long-range throws; whiffs feed enemy stuns with no heal payoff.
Immolate impales Harken for 80 damage + bleed, adds 15 noise, and grants a heavy speed boost until bleed ends. It is disabled during Enrage. Use it before committing to a cross-map chase, or when no Civilians are within 75 studs for the bonus speed chunk.
Risky open: Immolate immediately on first contact, then Agitation/Tangle. Safe open: farm civilian ability noise, Tangle heal when low, Immolate only when the lobby lacks gun Decks.
Winning harken die of death lobbies is about meter management, not infinite chases. Calm Harken only matches civilian sprint — Enraged Harken wins races if you start in the right lane.
Pick Safe or Risky opens. Risky: Immolate on sight, push noise before the lobby spreads. Safe: patrol high-traffic lanes, Agitation chip, Tangle punish pads, Enrage once the bar is half full.
Harken gets looped easily when calm. Before Enrage, cut loops by holding corners; during Enrage, commit to one target — switching loses your speed advantage. Never hit zero stamina; regen between swings like other Killers.
Revolver and Punch delete your 400 HP. In Gunslinger, treat every angle as lethal. Block during Tangle windup can flip a punish — delay M1 until ragdoll ends.
Noisy abilities are double-edged: they fill your meter but chip HP. Let gunners waste shots while you position for Enrage rather than face-tanking.
Harken Die of Death performance swings by arena layout and lobby mode.
| Context | Rating | Tip |
|---|---|---|
| Default 1v8 | S | Noise-rich lobbies = constant Enrage |
| Double Trouble | A | Tangle chain gives ally 1.25× crit too |
| Gunslinger | C | 400 HP vs doubled gun damage — play passive |
| Temple post-boulder | B | Chokes help; bridge split hurts |
| Baseplate water | A | Tangle into water for environmental damage |
Quick answers for common harken die of death and die of death harken searches.
880 Points — verify in the in-game shop after patches. See how to unlock killers.
Enrage triggers when Harken's Noise Meter fills. She gains speed and damage until the meter drains to 10 or below.
Subjective — Pursuer is the free all-rounder; Artful traps; Harken snowballs in noisy lobbies. Check the killers tier list.
Older Repress red-light minigames were replaced by Agitation shockwaves. Clips mentioning Repress are outdated.
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