Is Badware worth 500 Points?
Yes if you like macro and zoning. For pure chase learners, Pursuer (free) or Artful may feel smoother — see the killers tier list.

Badware Die of Death guide: 500 Points tech Killer, Firewall Bypass PC triangles, Bolt damage scaling, Rift teleports, and snowball routes. Verified July 2026.
500-Point tech Killer — Firewall Bypass triangles, Bolt punishes, and Rift cuts.
Badware Die of Death is the 500-Point tech Killer — the cheapest paid unlock and the roster's snowball specialist. He places PCs with Firewall Bypass, patrols speed aura zones, and finishes with Bolt charges and Rift teleports.
Players searching badware die of death usually want to know if the 500-Point price beats Pursuer, how Bolt damage scales, and why high-level Badware looks "boring." The answer: PC triangles beat flashy chases when Civilians cannot destroy your network.
This page covers stats, all four skills, camping routes, and Fashionably Late balance notes (July 18, 2026). Full roster context lives on the killers hub.

Badware costs 500 Points — first paid step on the how to unlock killers path. Many players buy him before Artful (700) or Harken (880) to learn Killer macro without spending the full 3080 Points roster price upfront.
Community killers tier list bands often place Badware B-tier: weaker in high-skill chase lobbies, strong when Civilians ignore PC maintenance.
Badware Die of Death trades baseline sprint for tankiness and scaling damage. Patch notes adjusted HP toward ~1010 — confirm in the live shop UI after updates.
| Stat | Value | Compared to Civilians |
|---|---|---|
| Cost | 500 Points | Cheapest paid Killer |
| Health | ~1010 | Survives focus fire — not true in Gunslinger |
| Stamina | 120 | Higher pool than average Civilian |
| Base sprint | 23 | 3 slower than typical 26 sprint |
| Max PCs | 6 active | Firewall Bypass cap |
| PC aura | Stacking speed | Stronger near multiple nodes |
Badware's kit rewards setup time. Fashionably Late added stun immunity windows on Firewall Bypass placement and successful Rift teleports — baiting early Punch wastes Civilian cooldowns.
| Skill | Slot | Summary | Cooldown |
|---|---|---|---|
| Swing | M1 | 20 damage basic attack | 1s |
| Firewall Bypass | Q | Place PC · immobile ~2s · speed aura | 15s |
| Bolt | E | Steerable charge · dmg scales with PCs | — |
| Rift | R | Teleport to PC · destroy node · bleed nearby | 25s |
On use, Badware roots briefly and spawns a PC at his feet. Standing near PCs grants stacking sprint bonuses; up to six can exist. Civilians clicking a PC add progress — at 100% the PC breaks. Idle PCs regress over time.
Place nodes in traffic lanes but out of easy line-of-sight: The HQ underground, church corners on Grandma's Backyard, or loop shortcuts Civilians must cross. Never scatter PCs across split maps without patrol.
Bolt telegraphs with audio, then rushes forward at boosted speed. Base damage starts around 10 and adds roughly +5 per PC you have placed — two PCs make Bolt hit like an M1. You steer during the charge and regain stamina while rushing.
Use Bolt when stamina-low outside your aura, not as opening damage. With 2+ PCs, commit Bolt for kills; whiffing has shorter endlag than hitting. Shift lock helps corner cuts and block baits.
Rift freezes Badware, warns all Civilians, and lets you click a PC icon to teleport — destroying that PC but granting a large speed spike. Nearby Civilians take bleed for ~10 seconds. Requires at least one PC; zero PCs means Rift is disabled.
Best use: a far PC is about to hit 100% sabotage — Rift on your terms for the speed burst, then chase the saboteurs. Spamming Rift when nobody is near the node wastes your snowball.
High-Elo badware die of death gameplay looks like security-camera routing: you are never far from a triangle of PCs. Civilians must destroy nodes or outscale your speed aura — most lobbies fail both.
Round start: place PC #1 in high traffic, camp until Firewall Bypass returns, then place PC #2 close enough to patrol both but far enough to cover ground. Repeat until you have a triangle — Civilians touching any leg trigger your boosted response.
Chip with Swing and Bolt pokes while camping. Do not hard chase to empty map sides until multiple survivors are low — leaving the triangle lets coordinated teams delete every PC.
Once chip damage stacks or you hold 4–6 PCs, chase inside your aura radius. Finish low targets fast; if they kite to a PC-free zone, Bolt once then return to patrol instead of endless cross-map sprints.
Patient Badware beats juke-heavy Dash Decks — wait for stamina mistakes, Bolt, then M1 during endlag.
Badware Die of Death map strength depends on whether you can hold one continuous zone.
| Map / mode | Rating | Why |
|---|---|---|
| The HQ / Backyard | A | Tight lanes favor PC triangles |
| Baseplate | C | Split sides — far PCs die unattended |
| Temple post-boulder | C | Bridge break splits the map |
| Double Trouble | A | PC aura speeds partner Killer too |
| Gunslinger | D | Gun damage ignores HP advantage |
| One Bounce | B | Bolt hazard punishes on Baseplate pits |
Answers for badware die of death and die of death badware searches.
Yes if you like macro and zoning. For pure chase learners, Pursuer (free) or Artful may feel smoother — see the killers tier list.
Bolt base damage rises with each active PC you placed — roughly +5 per computer, so two PCs match Swing damage and three or more turn Bolt into a finisher.
Civilians interact to raise progress to 100%, or PCs decay if ignored. Patrol and Rift before enemies finish the hack.
He snowballs when PCs stay alive — not automatically. Unchecked triangles win; destroyed networks leave you at 23 sprint. Skilled teams treat him as a race to sabotage.
Matched by build plan, shared topics, and guide progression — not random related links.